


The game is split into story chapters with several fights players must overcome. Terra Battle takes place in a doomed world where heroes are searching for salvation. The game is being built with only one programmer, he added. According to Sakaguchi, developing the game for mobile was more based on the team of people he wanted to use, rather than the actual device. The mobile version of Terra Battle is expected to launch this October. So going to get the characters all in 3D. "That's one of the concepts you work with. "We have a plethora of characters that you can work with - 165 characters - and one main concept: align your team on the same line," Sakaguchi said of the mobile game. Currently, the basic idea is to structure it as a massively multiplayer online game in which players must work together. Sakaguchi is still unsure of which consoles the game will launch for, or how exactly the game will work. You're going to be able to tell it's from Terra Battle."

"We're trying to get a grid and implement that in a console game. "The basic message is that it's not going to be a port," Sakaguchi said. The project's final goal of 2 million - the mark at which Sakaguchi at calls Terra Battle a successful mobile title - will spark the beginning of a console version. These goals, which begin at 100,000, include new music from Final Fantasy composer Nobuo Uematsu, characters from former Final Fantasy art director Hideo Minaba and more. As the game hits specific goals in terms of download numbers, characters, music and more are added. Mistwalker plans to add more content to the game using "Download Starter" - a way of adding new content inspired by Kickstarter. Terra Battle is a touch-based tactical game in which players build party formations to defeat enemies. The console version of Mistwalker's upcoming role-playing game for iOS and Android devices, Terra Battle, will be more than a basic port of the game, founder Hironobu Sakaguchi told Polygon via a translator during a recent interview.
